Pay is pretty competitive for games. Perks are good.
Senior leadership and the people with the power to make decisions are more interested in purse tightening than making good games. Most teams are just keeping the lights on, and most games get canned before they even see the light of day. Teams will say they have learned from mistakes, then make the exact same ones again.
Get people who know how to make games into leadership, not people who know how to run a business. It is doing nothing but destroying whatever creativity teams have.
was 2 days
The initial review and first interview seemed to go well. I was asked to perform a multi-day technical test, which was fine. I completed the test and sent it back. They then quickly told me the job was offered to another person. If I wasn't in seriou
Three steps. One, on the phone, with the hiring manager. Two, the studio head. The studio lead was evaluating me for the two studios in question. Three, the team interview. At one point, I was hired into a full-time position.
was 2 days
The initial review and first interview seemed to go well. I was asked to perform a multi-day technical test, which was fine. I completed the test and sent it back. They then quickly told me the job was offered to another person. If I wasn't in seriou
Three steps. One, on the phone, with the hiring manager. Two, the studio head. The studio lead was evaluating me for the two studios in question. Three, the team interview. At one point, I was hired into a full-time position.