Flexibility, Regular Hours, Benefits, Compensation
Occasional crunch times, but not often.
My process was a little weird, since I was redirected from another process that also took place with Electronic Arts (for a .NET Software Engineer - Full Stack role that didn't turn out). Regarding the ASE role, since I had already been contacted in
Applied through the online site. They sent me a form about self-introduction and interest in games. I filled out the form they sent. First interview. Second interview.
Applied online, and after a while, their recruiter contacted me to set up a phone interview. Asked a lot of questions about OOP concepts like virtual functions, virtual destructors, virtual constructors, static functions and data members, and polymo
My process was a little weird, since I was redirected from another process that also took place with Electronic Arts (for a .NET Software Engineer - Full Stack role that didn't turn out). Regarding the ASE role, since I had already been contacted in
Applied through the online site. They sent me a form about self-introduction and interest in games. I filled out the form they sent. First interview. Second interview.
Applied online, and after a while, their recruiter contacted me to set up a phone interview. Asked a lot of questions about OOP concepts like virtual functions, virtual destructors, virtual constructors, static functions and data members, and polymo