Great pay. Great facilities. Smart people in the trenches, for the most part. Hiring John Riccitiello was a smart move. Keep cleaning up Senior Management, and then clean up Studio Management.
Bouncing around from boss to boss. If you don't have a champion, you will not succeed.
The "drop the bottom 5%" of the company every year process is annoying, especially when you'll hire back worse. Recruiting is AWFUL.
Games are unimaginative. Processes are under-invested in. Only time improvements are made is when a team/studio is in severe 'pain'.
There is no economy of scale at this large company. You'll find that they siloed everything and stopped trying to share technology.
Take a hard look at Studio Management. They don't manage with an even hand.
They play favorites.
They are way too attached to the people who got them where they are.
They don't make sound decisions on technology.
Interview went very smooth. All 3 rounds were very formal and easy, with basic questions on release management. I would rather discuss salary before releasing the offer letter, as in, take it or leave it.
I sent a resume with some games I had recently played and my previous work. They replied that they were not interested at the moment and that they would send emails when they needed someone.
The first round was the basic introduction. This was followed by the topic of discussion round, then came the technical round, and finally the HR round the next day. And you are in.
Interview went very smooth. All 3 rounds were very formal and easy, with basic questions on release management. I would rather discuss salary before releasing the offer letter, as in, take it or leave it.
I sent a resume with some games I had recently played and my previous work. They replied that they were not interested at the moment and that they would send emails when they needed someone.
The first round was the basic introduction. This was followed by the topic of discussion round, then came the technical round, and finally the HR round the next day. And you are in.