My colleagues were genuinely friendly people (those who were not managers).
There's segregation between contractors and full-time employees. And if you are not a full-time EA employee, you're treated like trash, i.e. paid much less, no corporate events, couldn't work from home, and no benefits.
Moreover, when the game is being released, you're supposed to stay long hours and sometimes 24 hours! They cover pizza - yay! (It's sarcasm.)
Get rid of all these useless management and bureaucracy.
Invest in employees' talent development.
Initial briefing + 3 round interview. The initial briefing was around 30 minutes and was mostly formalities, intended to inform me of how the rest of the interview would go. Each of the following rounds was about an hour, where the interviewers wou
1. Phone call with HR 2. Wait for a week 3. Get response that put into pool 4. Follow up within the next few days 5. Still not get response 6. Maybe rejected
A simple interview where I was asked about myself, the types of bugs I know about, and if I had encountered them while playing video games.
Initial briefing + 3 round interview. The initial briefing was around 30 minutes and was mostly formalities, intended to inform me of how the rest of the interview would go. Each of the following rounds was about an hour, where the interviewers wou
1. Phone call with HR 2. Wait for a week 3. Get response that put into pool 4. Follow up within the next few days 5. Still not get response 6. Maybe rejected
A simple interview where I was asked about myself, the types of bugs I know about, and if I had encountered them while playing video games.