Motivated people, dedicated to make great games.
Extra health coverage, dental, and regular Uber Eats vouchers.
Gigantic codebase and lots of people working on the engine to improve it.
Lack of clear structure in project development due to Studio size growing a lot in the past years. Backlog changes maybe too often and is not groomed with devs. Remains of vertical hierarchy?
Being agile, yes, but constant change of priorities may not always help. Devs need stability and predictability.
Starts with a 1:1 interview with HR. Later, they send a technical test, then several interviews with people from the studio (development director, project manager, lead render programmer, etc.). Expect more technical interviews after the technical te
A first screening with the recruiter to talk about the position. An interview with the software engineering lead, and then three more rounds of interviews. One of them was "culture add" and then two technical interviews, which were pretty similar.
Initial briefing + 3 round interview. The initial briefing was around 30 minutes and was mostly formalities, intended to inform me of how the rest of the interview would go. Each of the following rounds was about an hour, where the interviewers wou
Starts with a 1:1 interview with HR. Later, they send a technical test, then several interviews with people from the studio (development director, project manager, lead render programmer, etc.). Expect more technical interviews after the technical te
A first screening with the recruiter to talk about the position. An interview with the software engineering lead, and then three more rounds of interviews. One of them was "culture add" and then two technical interviews, which were pretty similar.
Initial briefing + 3 round interview. The initial briefing was around 30 minutes and was mostly formalities, intended to inform me of how the rest of the interview would go. Each of the following rounds was about an hour, where the interviewers wou