Flexible schedule when working on the central side. People are friendly and helpful. The compensation is good for the industry, and there are a lot of opportunities. However, currently the game industry is going through a lot of cost reductions.
Fragmented technology – everyone can use everything, but they are working towards more centralization.
The process started with an initial call from HR, where we discussed my background, interest in EA, and general fit for the role. After that, I had a technical phone interview that focused on coding challenges, system design, and problem-solving. On
I was interviewed over Zoom by a lead engineer (I ended up working in his team) and a manager. No coding questions, just concepts on debugging and computer networks. They asked me to rate myself on how well I knew C++.
I had a brief screener with HR, which was very helpful and informational. Then I got a second phone interview, this time with the TD for the position and was asked to program in C# over the phone. Not Skype, not a Google Doc, it was done verbally ov
The process started with an initial call from HR, where we discussed my background, interest in EA, and general fit for the role. After that, I had a technical phone interview that focused on coding challenges, system design, and problem-solving. On
I was interviewed over Zoom by a lead engineer (I ended up working in his team) and a manager. No coding questions, just concepts on debugging and computer networks. They asked me to rate myself on how well I knew C++.
I had a brief screener with HR, which was very helpful and informational. Then I got a second phone interview, this time with the TD for the position and was asked to program in C# over the phone. Not Skype, not a Google Doc, it was done verbally ov