I think Electronic Arts pays comparatively well to other game companies in the industry.
Electronic Arts is a very large company, and it is certainly possible to get lost in the crowd. Although I think conditions vary a lot from team to team. I know lots of people who have burned out from working the long hours and crunching. Although crunching is pretty common in the games industry, so I feel like you'll see that anywhere.
Smaller teams, better schedules
Multiple interviews included both technical and behavioural portions. The process was straightforward, with assistance readily available for any queries or concerns, ensuring a smooth and clear experience throughout the entire interview process.
The interview process was fairly standard, with a phone interview followed up by an in-person interview. The in-person interview was in-depth, detailed, and technical in nature.
I applied online and they reached out to me a month after applying. The recruiter said although the role had been filled, they were looking to hire more people. After a 15-minute phone screen, I took an online coding test on C/C++ and Python. A co
Multiple interviews included both technical and behavioural portions. The process was straightforward, with assistance readily available for any queries or concerns, ensuring a smooth and clear experience throughout the entire interview process.
The interview process was fairly standard, with a phone interview followed up by an in-person interview. The in-person interview was in-depth, detailed, and technical in nature.
I applied online and they reached out to me a month after applying. The recruiter said although the role had been filled, they were looking to hire more people. After a 15-minute phone screen, I took an online coding test on C/C++ and Python. A co