Because of PEI's labor laws, overtime pay actually existed. I had brilliant co-workers, and the leadership at the studio was competent.
Pay is higher in the US, and the environment when I was there (working on a mobile free-to-play title bringing in lots of money) was fairly safe. This was therefore boring, but a pro to most people.
Also, EA's standard invention assignment agreement is a bit of a downer.
I only left so that I could be closer to family and return to my job as an independent consultant.
Doing an admirable job, but I probably would have been more torn about leaving if I were able to be more self-directed.
Straightforward interview. Talked about my projects and skills. Make sure you know your C++. It will help if you have a game to show them. Best advice I can give is to be yourself, don't be fake, and just talk about which EA projects interest you.
Phone interview for 45 minutes. The question was not difficult at all, but I was too nervous to solve it correctly. The interviewer was nice and guided me to understand what he wanted me to do.
There was a 30-minute telephone screen, and after passing that, an online job interview with 5 team members was performed. An offer came one week later.
Straightforward interview. Talked about my projects and skills. Make sure you know your C++. It will help if you have a game to show them. Best advice I can give is to be yourself, don't be fake, and just talk about which EA projects interest you.
Phone interview for 45 minutes. The question was not difficult at all, but I was too nervous to solve it correctly. The interviewer was nice and guided me to understand what he wanted me to do.
There was a 30-minute telephone screen, and after passing that, an online job interview with 5 team members was performed. An offer came one week later.