The compensation packages at EA are great for the industry and even good for programmers in general. The culture at the EA Chicago studio was phenomenal.
Poor technical leadership led to projects not turning out as well as they could. Corporate HQ closed the EA Chicago studio much too prematurely.
Electronic Arts has a huge amount of talent working for it, but it still struggles at making well-done and innovative games. I think this has to be a problem with the corporate leadership.
EA values technical skills, but they believe adaptability is more important. They would prefer to hire an engineer with potential and good social skills, rather than a top programmer with a cocky attitude.
After two rounds of phone interviews, I took a plane to SF for an onsite interview at EA Maxis headquarters. There were three rounds. The first round involved two young engineers asking resume questions and then some geometry problem-solving. After
Initially, I got an HR call to verify the candidate's previous work experience and competencies. This was followed by a telephonic technical interview, during which many questions related to Objective-C, C++, OpenGL, and gameplay programming were ask
EA values technical skills, but they believe adaptability is more important. They would prefer to hire an engineer with potential and good social skills, rather than a top programmer with a cocky attitude.
After two rounds of phone interviews, I took a plane to SF for an onsite interview at EA Maxis headquarters. There were three rounds. The first round involved two young engineers asking resume questions and then some geometry problem-solving. After
Initially, I got an HR call to verify the candidate's previous work experience and competencies. This was followed by a telephonic technical interview, during which many questions related to Objective-C, C++, OpenGL, and gameplay programming were ask