Lots of freedom. No micromanagement. Room to grow. Able to try new and interesting things. Lots of resources.
There weren't many cons, as far as I knew, to working at EA. Most of the OT complaints that were here a long while ago are gone. The only thing, I guess, is that you can't come up with your own ideas for your own side projects because they would belong to EA. This is a con if you're very entrepreneurial.
Was flown to Orlando, picked up at the airport, and driven to Tiburon. I was given a written programming test that included writing a basic linked list and a question on the minimum number of cycles I could optimize some assembly in. The interviewers
Initially, I got an HR call to verify the candidate's previous work experience and competencies. This was followed by a telephonic technical interview, during which many questions related to Objective-C, C++, OpenGL, and gameplay programming were ask
The process included a phone screening and an in-person timed test written by EA. This test included various questions on programming and video game design as it pertains to the usage of limited hardware, such as a console dev kit, along with some ot
Was flown to Orlando, picked up at the airport, and driven to Tiburon. I was given a written programming test that included writing a basic linked list and a question on the minimum number of cycles I could optimize some assembly in. The interviewers
Initially, I got an HR call to verify the candidate's previous work experience and competencies. This was followed by a telephonic technical interview, during which many questions related to Objective-C, C++, OpenGL, and gameplay programming were ask
The process included a phone screening and an in-person timed test written by EA. This test included various questions on programming and video game design as it pertains to the usage of limited hardware, such as a console dev kit, along with some ot