I had a blast working at Electronic Arts. The people are the best part. Only at a video game developer will you find so many like-minded individuals who are as passionate about video games as I am.
Electronic Arts has some of the greatest perks, from parties to massages to free coffee and food. I was fortunate enough to work at their Black Box Studio (which is in the process of being shut down as I write this) in Downtown Vancouver. This studio is located at probably the best location in Vancouver, overlooking Coal Harbour.
A party was held every Friday in the cafeteria, which was the perfect way to end a week (unless, of course, you were working the weekend too).
Long hours. Everyone knows this about the games industry.
The problem is that a lot of these people want to work this much. They are passionate about their work and maybe have just a little bit of workaholism.
But who can blame them when you know hundreds of thousands of people will see your hard work.
Sometimes it can be frustrating when design decisions are in the hands of the wrong people, or when you know that end-project crunch is coming because it really is expected.
It can often feel like the only role of the managers is to slave-drive the developers.
The worst part of EA at the moment would have to be the mass layoffs.
A more agile development process would help developers spread out the crunch periods of projects.
Phone interviewed by recruitment manager. After a 4-week-long wait, I was invited to do a programming test at home. After another 4-week-long wait, I was rejected.
The recruiter reached out to me over LinkedIn. There was an initial call with the recruiter to assess background, followed by two technical online phone interviews. Both interviewers were pleasant and encouraging. They said HR would be in contact.
I completed a technical interview via phone with 7 engineers. After I passed that interview, I was flown in for an all-day on-site interview with 13 different people. After that, I received a verbal offer, with a written offer coming 3 months later,
Phone interviewed by recruitment manager. After a 4-week-long wait, I was invited to do a programming test at home. After another 4-week-long wait, I was rejected.
The recruiter reached out to me over LinkedIn. There was an initial call with the recruiter to assess background, followed by two technical online phone interviews. Both interviewers were pleasant and encouraging. They said HR would be in contact.
I completed a technical interview via phone with 7 engineers. After I passed that interview, I was flown in for an all-day on-site interview with 13 different people. After that, I received a verbal offer, with a written offer coming 3 months later,