Fun, interesting problems to solve. I worked on a new team, so the feel was less gamer-focused and more tech company, which I enjoyed and wanted to experience. There was great engagement with managers, a lot of continual feedback and excitement about projects. As an intern, it was great to be able to take the lead on a project.
The office itself was a little stale and quiet. Sitting in cubicles didn't help. The team was pretty new, so it seemed like people didn't really hang out.
You have to buy lunch.
Recruiter call. Basic questions like, "Why EA?" and "Who are you?" After, a technical call with the manager, asking about your experience and technical projects. They dived deep into the technical components of the project, trying to go into as much
Got an email a few weeks after submitting my resume at an info-session on University Campus. Set up a phone interview (basic screening) followed by an on-site interview (one technical with 2 engineers and one half behavioral/half technical). They a
I had a phone interview with EA Maxis at Emeryville for a software engineering intern position. The interviewer was a designer with past experience in gameplay and AI. He asked me questions on data structures, especially linked lists and alternatives
Recruiter call. Basic questions like, "Why EA?" and "Who are you?" After, a technical call with the manager, asking about your experience and technical projects. They dived deep into the technical components of the project, trying to go into as much
Got an email a few weeks after submitting my resume at an info-session on University Campus. Set up a phone interview (basic screening) followed by an on-site interview (one technical with 2 engineers and one half behavioral/half technical). They a
I had a phone interview with EA Maxis at Emeryville for a software engineering intern position. The interviewer was a designer with past experience in gameplay and AI. He asked me questions on data structures, especially linked lists and alternatives