Pay and benefits are excellent. The company is well-established and stable. It is very friendly to remote work.
Very little opportunity for growth or innovation.
The company is heavily invested in a small number of popular game franchises and rarely makes opportunities outside of those franchises available.
Its games are built with obsolete frameworks or poorly-maintained proprietary tools.
The company imposes severe restrictions on what projects employees are allowed to work on outside of work. Any personal project that even vaguely relates to the game industry is generally disallowed without special permission from HR.
Either give employees more freedom in what they're allowed to do with their personal time, or give them a more diverse set of internal opportunities.
First round: Take-home assignment. Write a console application according to given instructions. Second round: Talk about the take-home assignment, why you chose certain design aspects. Third round: General background, talk about previous experience
I applied online via the EA website. About a week later, I got an email requesting a phone interview. In that interview with a hiring manager, we discussed my educational, career, and research history; mostly background stuff, very light. The hiring
The interview process consisted of two interviews: one one-hour and one thirty-minute interview. Both were technical and personal; however, the questions were not too tough, just general data structures and algorithms.
First round: Take-home assignment. Write a console application according to given instructions. Second round: Talk about the take-home assignment, why you chose certain design aspects. Third round: General background, talk about previous experience
I applied online via the EA website. About a week later, I got an email requesting a phone interview. In that interview with a hiring manager, we discussed my educational, career, and research history; mostly background stuff, very light. The hiring
The interview process consisted of two interviews: one one-hour and one thirty-minute interview. Both were technical and personal; however, the questions were not too tough, just general data structures and algorithms.