EA treats its employees well internally. It handled the COVID-19 situation exceptionally well with programs for time off and home office expense compensation.
Work-life balance is good; I haven't seen much overtime in the last few years.
Overall compensation, including stock and annual performance bonuses, is competitive.
Having several teams working on the same internal engine allows for good collaboration with teams from other studios. Developers are keen on helping each other.
Despite great efforts and improvements in the last years, Frostbite's user experience for content developers is not on par with public engines (Unity & Unreal).
EA is a heavy machine where it's hard to innovate, thus the difficulty to create new IPs.
Smaller ambitions for new IPs and build on success.
Initial briefing + 3 round interview. The initial briefing was around 30 minutes and was mostly formalities, intended to inform me of how the rest of the interview would go. Each of the following rounds was about an hour, where the interviewers wou
Had an interview with 4 different rounds. First round was HR. Then a tech round with the managers, and then 2 panel rounds. It was a bitter ending; I did not get an offer.
I only completed the phone screening stage of the interview process. The recruiter was friendly and professional. The questions were fairly basic. They asked about my skills, why I want to work at EA, and why I think I’d be a good candidate for the r
Initial briefing + 3 round interview. The initial briefing was around 30 minutes and was mostly formalities, intended to inform me of how the rest of the interview would go. Each of the following rounds was about an hour, where the interviewers wou
Had an interview with 4 different rounds. First round was HR. Then a tech round with the managers, and then 2 panel rounds. It was a bitter ending; I did not get an offer.
I only completed the phone screening stage of the interview process. The recruiter was friendly and professional. The questions were fairly basic. They asked about my skills, why I want to work at EA, and why I think I’d be a good candidate for the r