There is a large community of very strong game makers. It's a large, mostly stable company. Electronic Arts owns a number of valuable licenses, and working for these cash cows can look great on a resume. If you can get past "grunt coder", there is some interesting research being done in a few places.
Decision making can be very corporate; money matters much more than art. For entry-level positions, you are very much meat in the machine. Until you are specialized enough, or make good friends with someone who decides headcount, expect to be plucked from project to project based on whatever the company needs, your career be damned. It is sadly easy to be "type cast" – you are the blah blah guy – and you wind up doing the same work for years until you threaten to quit.
Understand the practice of software development and technology debt.
Three steps. One, on the phone, with the hiring manager. Two, the studio head. The studio lead was evaluating me for the two studios in question. Three, the team interview. At one point, I was hired into a full-time position.
The interview process was very smooth, quick, and well-organized. The HR department made contact in a timely manner. HR performed a phone screening and then passed me on to the leader in the area. I had an in-person interview, which was very interact
The interview process was very organized and quickly implemented for each phase. I very much liked their process and questioning with all of the big wigs. The peer-to-peer interview with other technical directors was, let's say, interesting. In my o
Three steps. One, on the phone, with the hiring manager. Two, the studio head. The studio lead was evaluating me for the two studios in question. Three, the team interview. At one point, I was hired into a full-time position.
The interview process was very smooth, quick, and well-organized. The HR department made contact in a timely manner. HR performed a phone screening and then passed me on to the leader in the area. I had an in-person interview, which was very interact
The interview process was very organized and quickly implemented for each phase. I very much liked their process and questioning with all of the big wigs. The peer-to-peer interview with other technical directors was, let's say, interesting. In my o