Very talented, friendly, helpful, and supportive people. Very growth-oriented culture with people in the center.
As a developer, I was given freedom, but also support to work very independently. I could always rely on other developers for feedback and brainstorming. Knowledge is very proactively shared by the developer within the studio.
As a Tech Lead, I was trusted and listened to. I felt that my opinions mattered and that I could influence decision-making at the studio. I was also well trusted to make the technical decisions for my team, even more risky ones as long as I could back them up with facts.
More thought and time should be given to the sustainability of technical decisions, and bad ones should be addressed faster and more vigorously. This one is already being addressed, so I trust it won't be a con for long.
(Disclaimer: I would write the same for any company still employing a traditional annual performance management cycle.) The performance review process is too heavy.
Allow more gut feeling decisions to the designers with the new games and features. Making games is supposed to be a good balance of numbers and fun. Modernise the performance review process.
It was a little bit long but very satisfying and great. You start with a phone call with HR. After that, they ask you to complete a test (you have one week to do it). Then, you have another interview with Game Developers to discuss your test. Follow
Applied online in February 2015, I received a final rejection email in July 2015. I have seen many "negative" interview reviews here, and mine is yet another one. To be honest, after the first couple of interviews with RH, which took place two to th
I had a phone interview with mostly behavioral questions. I received a technical assignment that had to be delivered in a week (a very interesting and hard mini-project). After that, they called me for some on-site interviews. There were 6 in total,
It was a little bit long but very satisfying and great. You start with a phone call with HR. After that, they ask you to complete a test (you have one week to do it). Then, you have another interview with Game Developers to discuss your test. Follow
Applied online in February 2015, I received a final rejection email in July 2015. I have seen many "negative" interview reviews here, and mine is yet another one. To be honest, after the first couple of interviews with RH, which took place two to th
I had a phone interview with mostly behavioral questions. I received a technical assignment that had to be delivered in a week (a very interesting and hard mini-project). After that, they called me for some on-site interviews. There were 6 in total,