It took a long time to secure each interview. The producer typically took two to three weeks to respond to my emails, and sometimes I had to send four emails before receiving a reply.
Eventually, I received a technical phone interview. A month later, Riot flew me down to Santa Monica for an onsite interview.
The onsite consisted of a tour, lunch, and an extensive, nine-hour series of interviews with various members of the team.
How does bandwidth vary between lighting using deferred rendering and forward rendering, based on the number of lights?
Describe the different types of casts in C++. Which of them are run-time, and how are they implemented?
Implement an in-order binary tree traversal recursively and iteratively.
Why should you choose me over the other applicants?
The following metrics were computed from 1 interview experience for the Riot Games Software Engineering role in Santa Monica, California.
Riot Games's interview process for their Software Engineering roles in Santa Monica, California is extremely selective, failing the vast majority of engineers.
Candidates reported having very good feelings for Riot Games's Software Engineering interview process in Santa Monica, California.