They ghosted me after the on-site!
Everything about the interview experience was positive (until that).
The initial contacts were friendly, and I took this as an encouraging sign. Right before my “virtual on-site,” they gave me a “virtual tour” of the office space (Covid-19 signs of the times). My hosts even invited my kid (an avid Roblox fan) to join, which I thought was pretty cool of them.
They outsourced my technical phone screen. That’s a little unusual, but probably not a bad idea. I’ve done a lot of tech phone screens myself, and even though each one might only be an hour long, there’s an additional productivity cost of an hour or two beyond that (including writing feedback, interrupted flow of work, discussing the candidate in a roundup, etc.).
I thought the actual on-site went well. I solved all of the technical problems they asked, and I felt like I had a good rapport with the team and the hiring manager. After the on-site, the recruiter said he’d be in touch within a couple of days to let me know how it went.
It’s been over two weeks now, and not a peep from them. I’ve sent emails to both the recruiter and the hiring manager asking for an update. No response.
An impersonal rejection letter is a little cold, but it’s still within the bounds of professionalism. Leaving people hanging is not professional at all.
The questions were relevant to games. These were simple games, given the allotted time of 30-45 minutes to solve the problems.
The following metrics were computed from 18 interview experiences for the Roblox Software Engineer role in San Francisco, California.
Roblox's interview process for their Software Engineer roles in San Francisco, California is extremely selective, failing the vast majority of engineers.
Candidates reported having negative feelings for Roblox's Software Engineer interview process in San Francisco, California.