I have never been bored.
There is a strong feeling of empowerment at Unity. Developers have a lot of freedom and are very passionate about the engine.
There is a great work/life balance. I have never experienced anything even close to "crunch".
The company's use of Slack is amazing. I have never worked for such a large company that is so well connected. Everyone is approachable and very helpful.
Lots of socials and travel to interesting events, etc.
Onboarding can be tricky. There is a lot to take on, and things are always changing as the company is growing so fast and often reacts very quickly.
There are some key teams that seem to be understaffed, which can add delays if you need help from that team.
Keep up the good work.
- Recruiter discussion - One-hour interview with project director - Take-home programming assignment - Four one-hour technical interviews with various team members (including live coding sessions)
The first call with HR was very informative, with a desire to discuss compensation up front. A Codility take-home test followed by an interview with the team's manager, which included some general technical questions but was mostly focused on hearing
The interview process consisted of several steps: * An initial phone screen to check if you are a good fit for the role (a brief discussion about experience). * The second step was a take-home assignment (a mini project in C#). * The third ste
- Recruiter discussion - One-hour interview with project director - Take-home programming assignment - Four one-hour technical interviews with various team members (including live coding sessions)
The first call with HR was very informative, with a desire to discuss compensation up front. A Codility take-home test followed by an interview with the team's manager, which included some general technical questions but was mostly focused on hearing
The interview process consisted of several steps: * An initial phone screen to check if you are a good fit for the role (a brief discussion about experience). * The second step was a take-home assignment (a mini project in C#). * The third ste