Reasonably good compensation and benefits.
Lots of very smart people to work alongside.
There are good programs in place for growth and learning.
The technology is interesting to work on and cutting-edge.
Outside of finalizing, hours are flexible.
Overtime is a scheduled reality when shipping a game, even though management won't say it.
The company has the usual political turf wars that any large company has.
There is a lot of redundant effort for projects; sharing is not nearly as good as it should be.
The EA University runs out of useful information at about the SE2 level. There are no good courses for more senior engineers.
Let the engineers loose to do internal projects without oversight, something like Google's 20% projects.
Set up an internal open-source-like structure so we can share the best technology.
Don't mandate technology for the sake of being common, because we get the lowest common denominator.
Care about long-term productivity and maintenance rather than short-term gain; the short-term gain takes twice as long to fix next year.
I had a total of three interviews for my position. The first interview was with the team lead, which included coding questions and a quick live coding session. The second interview was with the development team and involved more coding questions and
The recruiting team promoted EA on campus and applicants applied via email with HR. There were two phone screen interviews, followed by a full day of six back-to-back onsite interviews. Each interview lasted an hour, and the coding questions were s
I had several phone interviews with the team prior to being offered an on-site visit. The office is super nice, and the dress code is extremely casual. The vast majority of people walking around were dressed in cargo shorts and flip-flops. On-site,
I had a total of three interviews for my position. The first interview was with the team lead, which included coding questions and a quick live coding session. The second interview was with the development team and involved more coding questions and
The recruiting team promoted EA on campus and applicants applied via email with HR. There were two phone screen interviews, followed by a full day of six back-to-back onsite interviews. Each interview lasted an hour, and the coding questions were s
I had several phone interviews with the team prior to being offered an on-site visit. The office is super nice, and the dress code is extremely casual. The vast majority of people walking around were dressed in cargo shorts and flip-flops. On-site,