Most of the games use the company engine, but it's too open and makes teams repeat the same process over and over when a new game is created.
Make sure you negotiate well the salary when joining, and forget about significant increases.
I believe that the top management team doesn't really know what is going on in the company.
Zero risk when approaching new games, which kills the creativity.
It all goes around Candy Franchise, which also kills the creativity.
Benefits are great, but a better salary is a much better option.
Let the game teams take risky choices, and not only safe bets.
Candy will decrease someday in the future. How will you maintain the company then?
I applied through a recruiter to London. First, there was a phone interview. The next step was a four-day-long test. I had to implement a game similar to Candy Crush in C++ using SDL. I wrote the code in Xcode. I assumed that since they use C++ onl
I didn't make it any further, but the process was fun. After it was over, they called me to give me feedback about why they hadn't progressed my application further and encouraged me to try again. It feels like they are improving on those bad recrui
I went to the studio to take part in an on-site game coding test. It went from 11 a.m. to 5 p.m. There was a lunch with some studio staff. At the end of the test, there was a discussion about the code with some studio staff.
I applied through a recruiter to London. First, there was a phone interview. The next step was a four-day-long test. I had to implement a game similar to Candy Crush in C++ using SDL. I wrote the code in Xcode. I assumed that since they use C++ onl
I didn't make it any further, but the process was fun. After it was over, they called me to give me feedback about why they hadn't progressed my application further and encouraged me to try again. It feels like they are improving on those bad recrui
I went to the studio to take part in an on-site game coding test. It went from 11 a.m. to 5 p.m. There was a lunch with some studio staff. At the end of the test, there was a discussion about the code with some studio staff.