TLDR: aggressive non-compete clause, lack of creative freedom, big and slow corporation, boring tasks, obsolete tech, small career advancement opportunities.
3-month notice period + 3-month non-compete period is not used to protect the company. Instead it is aggressively used to bully people who are quitting and scare people who are thinking of quitting. Non-compete is even applied if you go outside of the mobile game industry. This is especially damaging, because not all companies will wait 6 months to hire you.
Work on personal projects is disallowed. Even non-commercially for self-education purposes. And you have to ask special permission to participate in game jams.
Not many career advancement opportunities inside the Berlin studio.
Company is being run by salesmen who have no idea how to manage creative people.
Don't believe the promotional materials on the web. Don't fool yourself, King is a big corporation with corresponding negative traits.
Company management does not follow the company values it has defined.
Everything in the company happens extremely slowly. And numerous middle managers make it even worse.
Decision making happens painfully slowly, partially because it happens in Stockholm, not locally in Berlin.
Incompetent people in managerial positions are being kept because they are close to the studio management. It hurts the teams, but nobody says anything because they are nice guys.
Lack of creative freedom. Most of the time you will spend cloning features from other titles, because business analysts said so.
Business analysts have much more impact on game design than actual game designers.
Work here is not about creating great experiences for the players, instead it is about squeezing more money from them.
Lots of promises to improve upon negative points, but almost no action
Technology
I went to the studio to take part in an on-site game coding test. It went from 11 a.m. to 5 p.m. There was a lunch with some studio staff. At the end of the test, there was a discussion about the code with some studio staff.
I didn't make it any further, but the process was fun. After it was over, they called me to give me feedback about why they hadn't progressed my application further and encouraged me to try again. It feels like they are improving on those bad recrui
The interview process consisted of pre-recorded interviews, followed by in-person interviews. I found the individuals to be very friendly, clear, and helpful. The questions were simple and focused on getting me to explain clearly and in detail. Th
I went to the studio to take part in an on-site game coding test. It went from 11 a.m. to 5 p.m. There was a lunch with some studio staff. At the end of the test, there was a discussion about the code with some studio staff.
I didn't make it any further, but the process was fun. After it was over, they called me to give me feedback about why they hadn't progressed my application further and encouraged me to try again. It feels like they are improving on those bad recrui
The interview process consisted of pre-recorded interviews, followed by in-person interviews. I found the individuals to be very friendly, clear, and helpful. The questions were simple and focused on getting me to explain clearly and in detail. Th