Tough interview, with not much equivalent feedback.
After finishing a simple online assessment, I booked a date two weeks later to allow myself time to prepare.
I was turned down after the first networking and coding interview. The coding question was a bit hard for a network position (LeetCode medium).
I have to say, for this to have been a "New Grad" requisition, the technical questions asked were very high-level.
The interviewer kept asking me questions in depth without guidance, which was very challenging.
The interview began with a brief self-introduction. I was then asked which routing protocol I was most comfortable with, and I chose BGP. The interviewer started with basic BGP questions. His questions were quite generic, which was the main challenge:
Given a scenario of experiencing network performance issues such as latency and packet loss:
The coding interview presented an adapted version of the LeetCode "Battleships in a Board" problem, requiring the identification of all battleship coordinates by simulating bomb placements. The interviewer repeatedly probed for solutions to handle multiple scenarios. I spent a considerable amount of time understanding the game's rules, as I had never played it before.
The following metrics were computed from 3 interview experiences for the Meta Network Production Engineer role in Dublin, Ireland.
Meta's interview process for their Network Production Engineer roles in Dublin, Ireland is extremely selective, failing the vast majority of engineers.
Candidates reported having very good feelings for Meta's Network Production Engineer interview process in Dublin, Ireland.