Lots of opportunities are provided to learn and grow, and it's easy to move around within the company to pursue your career. My manager was quite hands-off in the day-to-day work, trusting employees to know how to do their jobs, which was empowering and allowed us to be very effective.
It can be very hard to get information related to your current work because it is such a large organization, and information didn't flow unless asked for. Turn over on our teams was high, so there were lots of legacy systems no one knew anything about, but that were critical to the business.
In the area I worked, turnover was very high and morale was very low.
There was not a lot of sense of teamwork, and so people regularly looked for challenges elsewhere.
I think in our case, I would find a way to build a cohesive team that works together to solve challenges.
The first round was a telephonic interview that took an hour. Questions were asked on all areas of C# programming, solving puzzles, Web API, RESTful services, SQL, Azure components, and design scenarios. The HR department did not provide any prior in
The onsite consisted of two system design questions and two technical questions. These rounds were back to back and weren't actually ordered. I thought I was going to be doing technical first, but was hit with design at the start.
The interview process consisted of five rounds, featuring mostly LeetCode medium or hard level problems. It also included one design round, which was typical of game design rather than system design. The interview I participated in was part of a hiri
The first round was a telephonic interview that took an hour. Questions were asked on all areas of C# programming, solving puzzles, Web API, RESTful services, SQL, Azure components, and design scenarios. The HR department did not provide any prior in
The onsite consisted of two system design questions and two technical questions. These rounds were back to back and weren't actually ordered. I thought I was going to be doing technical first, but was hit with design at the start.
The interview process consisted of five rounds, featuring mostly LeetCode medium or hard level problems. It also included one design round, which was typical of game design rather than system design. The interview I participated in was part of a hiri