Compensations are decent.
You can maintain a healthy work-life balance as long as you are not a workaholic. This won't affect your growth as long as you do your best.
The environment helps you thrive by giving you the opportunities to closely work with teams abroad, no matter what your level is. You also get a good chance to keep learning and developing your skills.
Most of the senior leadership people are very appreciative, inclusive, and encouraging.
Managers do welcome people's decisions to relocate to other places and join other teams (as long as the process was transparent).
The compensation would probably need to get a bit higher to stack up against the competition.
Given the size of the lab, the opportunity to grow beyond the principal level is close to zero.
Senior leadership needs more technical coverage and depth. They also need more behavioral skills to be able to manage the people reporting to them.
I had eight interviews over two days, and at last, I got an interview with the director. After that, they told me I was on their waiting list and that they were reviewing other candidates.
The onsite consisted of two system design questions and two technical questions. These rounds were back to back and weren't actually ordered. I thought I was going to be doing technical first, but was hit with design at the start.
The interview process consisted of five rounds, featuring mostly LeetCode medium or hard level problems. It also included one design round, which was typical of game design rather than system design. The interview I participated in was part of a hiri
I had eight interviews over two days, and at last, I got an interview with the director. After that, they told me I was on their waiting list and that they were reviewing other candidates.
The onsite consisted of two system design questions and two technical questions. These rounds were back to back and weren't actually ordered. I thought I was going to be doing technical first, but was hit with design at the start.
The interview process consisted of five rounds, featuring mostly LeetCode medium or hard level problems. It also included one design round, which was typical of game design rather than system design. The interview I participated in was part of a hiri