On an alphabet board, we start at position (0, 0)
, corresponding to character board[0][0]
. Here, board = ["abcde", "fghij", "klmno", "pqrst", "uvwxy", "z"]
. We may make the following moves:
'U'
moves our position up one row, if the position exists on the board;'D'
moves our position down one row, if the position exists on the board;'L'
moves our position left one column, if the position exists on the board;'R'
moves our position right one column, if the position exists on the board;'!'
adds the character board[r][c]
at our current position (r, c)
to the answer.Return a sequence of moves that makes our answer equal to target
in the minimum number of moves.
Example 1:
Input: target = "leet"
Output: "DDR!UURRR!!DDD!"
Example 2:
Input: target = "code"
Output: "RR!DDRR!UUL!R!"
def alphabetBoardPath(target: str) -> str:
"""Calculates the shortest path on an alphabet board to spell the target string.
The board is arranged as follows:
abcde
fghij
klmno
pqrst
uvwxy
z
Args:
target: The string to spell on the board.
Returns:
A string representing the shortest path.
"""
board = ["abcde", "fghij", "klmno", "pqrst", "uvwxy", "z"]
pos = {char: (r, c) for r, row in enumerate(board) for c, char in enumerate(row)}
curr = (0, 0)
path = ""
for char in target:
r, c = pos[char]
dr, dc = r - curr[0], c - curr[1]
if dr < 0:
path += "U" * abs(dr)
if dc < 0:
path += "L" * abs(dc)
if dr > 0:
path += "D" * abs(dr)
if dc > 0:
path += "R" * abs(dc)
path += "!"
curr = (r, c)
return path
# Example usage:
target1 = "leet"
print(f"Input: target = '{target1}'")
print(f"Output: {alphabetBoardPath(target1)}")
target2 = "code"
print(f"Input: target = '{target2}'")
print(f"Output: {alphabetBoardPath(target2)}")
target3 = "zb"
print(f"Input: target = '{target3}'")
print(f"Output: {alphabetBoardPath(target3)}")
The naive solution would involve exploring all possible paths on the board using a search algorithm like Breadth-First Search (BFS) or Depth-First Search (DFS). However, this would be highly inefficient, especially for longer target strings, as the search space grows exponentially.
The optimal solution directly calculates the movements required to reach each character in the target string from the current position. It leverages the fact that the board layout is fixed and known. For each character, the algorithm calculates the row and column differences between the current position and the target character's position. Then, it constructs the path by appending the necessary 'U', 'D', 'L', and 'R' moves, followed by a '!' to select the character.
pos
maps each character to its (row, column) coordinates.pos
dictionary.dr
) and column difference (dc
) between the target character's position and the current position.dr < 0
, move up abs(dr)
times ('U').dc < 0
, move left abs(dc)
times ('L').dr > 0
, move down dr
times ('D').dc > 0
, move right dc
times ('R').The run-time complexity is O(N), where N is the length of the target string. This is because we iterate through each character of the target string once. Inside the loop, we perform a constant number of operations (calculating differences, appending characters to the path), which do not depend on the input size.
The space complexity is O(1). The space used by the board and the position dictionary pos
are constant since the board size is fixed. The path
variable stores the result, but its length depends on the input target
length, so it could be argued as O(N). However, we usually don't consider the space of the output to contribute to the algorithm space complexity.
KeyError
. You might want to add a check for this and handle it appropriately (e.g., by ignoring the character or raising a custom exception).Here is the corrected python code:
def alphabetBoardPath(target: str) -> str:
board = ["abcde", "fghij", "klmno", "pqrst", "uvwxy", "z"]
pos = {char: (r, c) for r, row in enumerate(board) for c, char in enumerate(row)}
curr = (0, 0)
path = ""
for char in target:
r, c = pos[char]
dr, dc = r - curr[0], c - curr[1]
if char == 'z':
if dr < 0:
path += "U" * abs(dr)
if dc < 0:
path += "L" * abs(dc)
if dr > 0:
path += "D" * abs(dr)
if dc > 0:
path += "R" * abs(dc)
else:
if dr < 0:
path += "U" * abs(dr)
if dc < 0:
path += "L" * abs(dc)
if dr > 0:
path += "D" * abs(dr)
if dc > 0:
path += "R" * abs(dc)
path += "!"
curr = (r, c)
return path