Overall, everyone was nice, and the interviews were engaging. However, it's an extremely heavy process with no meaningful feedback at the end.
The process took about 2.5-3 months due to a bunch of PTO. The recruiter was courteous and responsive.
Interviews included:
Coding interviews were a tight 45 minutes, which made the LeetCode problem challenging. The inconsistency in the difficulty of the coding problems really felt like a roll of the dice.
Next was a behavioral interview (STAR is a good framework to follow).
Then a "bar raiser" interview, which asks you to analyze and generate ideas for an unrelated field.
Finally, another "final" interview with a senior executive, which just felt like another behavioral interview.
Detect if a music player is playing a random playlist or if it's shuffling.
The following metrics were computed from 12 interview experiences for the Roblox Principal Software Engineer role in United States.
Roblox's interview process for their Principal Software Engineer roles in the United States is fairly selective, failing a large portion of engineers who go through it.
Candidates reported having very good feelings for Roblox's Principal Software Engineer interview process in United States.