Work-life balance, great people. High performers do get rewarded with stock.
Some of the work does not feel impactful at all. Sometimes the work feels like a waste of time and for nothing, but you still get paid. There is too much pivoting in some groups with poor vision.
All teams need to be actually delivering to users, or else it's very demotivating.
I completed five interviews, with two conducted in person and three via video conference. These interviews took place on different days, accommodating my availability. Of the video conferences, one was from home, and two were from the office. This
The regular process seems to be: * Chat with a recruiter via phone. * Technical screen via phone. * On-site interview of 2-5 hours. I was a referral and known to the hiring manager, so Unity waived the technical screen in favor of a chat with
The interview process began with a phone screen, followed by a bug hunt. A code review of the bug hunt submission then took place, leading to a day of in-person interviews. The in-person interviews consisted of five interviews, each with a pair of d
I completed five interviews, with two conducted in person and three via video conference. These interviews took place on different days, accommodating my availability. Of the video conferences, one was from home, and two were from the office. This
The regular process seems to be: * Chat with a recruiter via phone. * Technical screen via phone. * On-site interview of 2-5 hours. I was a referral and known to the hiring manager, so Unity waived the technical screen in favor of a chat with
The interview process began with a phone screen, followed by a bug hunt. A code review of the bug hunt submission then took place, leading to a day of in-person interviews. The in-person interviews consisted of five interviews, each with a pair of d