Join Apple's Maps team in developing industry-leading 3D experiences for Apple Maps and third-party developers. As a Realtime Rendering and Graphics Software Engineer, you'll be at the forefront of creating spectacular interactive graphics experiences that reach millions of users worldwide. The role involves working on the rendering engine that powers Apple Maps across all devices, from Apple Watch to Apple Vision Pro.
You'll be part of a passionate team that pushes the boundaries of map rendering technology, developing innovative algorithms and techniques to provide an outstanding Maps user experience. The position requires expertise in 3D realtime rendering, C++ programming, and modern graphics APIs, along with strong problem-solving and collaboration skills.
Working at Apple, you'll contribute to ground-breaking technology that shapes how people interact with digital maps. The team is responsible for developing the rendering engine used in both the Apple Maps app and hundreds of third-party applications. This is an opportunity to craft next-generation graphics experiences while working closely with design teams to deliver exceptional interactive visualizations.
The role offers competitive compensation, including base pay ranging from $175,800 to $312,200, plus opportunities for equity through stock programs and additional benefits. You'll be part of a collaborative environment that values innovation, technical excellence, and user experience, while working on products that impact millions of users globally.
Key responsibilities include designing and implementing rendering solutions, optimizing performance across various devices, and contributing to the evolution of Apple's mapping technology. The ideal candidate will combine technical expertise in graphics programming with a passion for creating high-quality user experiences.