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Staff Software Engineer, Pixel Graphics, GPU Software

Google develops next-generation technologies that change how billions of users connect, explore, and interact with information and one another.
Backend
Staff Software Engineer
In-Person
5,000+ Employees
8+ years of experience
AI · Consumer

Description For Staff Software Engineer, Pixel Graphics, GPU Software

Google's Pixel GPU Software team is at the forefront of mobile graphics technology, enabling everything from simple low-power animations to rich UI, high-end games, and on-device image processing for Pixel phones. As a Staff Software Engineer in this role, you'll work with cutting-edge GPU technology from SoC conception to field deployment, collaborating closely with Android, Pixel Camera, Display, Video and Power teams. The position offers the opportunity to shape the future of Pixel devices through advanced designs and innovative solutions.

The role requires deep technical expertise in graphics software and GPU technologies, with responsibilities including technical leadership of high-impact projects, coaching engineers, and developing GPU graphics and compute technologies. You'll work in a complex, matrixed organization, engaging with partners and vendors to optimize GPU usage in tightly-integrated device packages.

This is an ideal position for someone who combines strong technical skills with leadership abilities, as you'll be advising Android and Pixel leadership on performance and feature opportunities while working with cross-functional teams. The role is part of Google's broader mission to develop technologies that change how billions of users interact with information and one another.

Working at Google's Pixel team means being part of a group focused on designing and delivering the world's most helpful mobile experience, bringing together the best of Google's artificial intelligence, software, and hardware to create transformative experiences for users worldwide. The position offers the chance to work on next-generation technologies across various areas including distributed computing, system design, security, and artificial intelligence.

Last updated 3 days ago

Responsibilities For Staff Software Engineer, Pixel Graphics, GPU Software

  • Provide technical leadership on high-impact projects
  • Advise Android and Pixel leadership on performance and feature opportunities in graphics software
  • Influence and coach a distributed team of engineers
  • Facilitate alignment and clarity across teams on goals, outcomes, and timelines
  • Develop GPU graphics and compute technologies spanning the full GPU software stack

Requirements For Staff Software Engineer, Pixel Graphics, GPU Software

  • Bachelor's degree or equivalent practical experience
  • 8 years of experience in software development
  • 5 years of experience testing, and launching software products
  • 3 years of experience with software design and architecture
  • Experience with compiler technologies and toolchains, particularly LLVM
  • Familiarity with graphics and compute shader languages (e.g., HLSL, GLSL) and intermediate representations like SPIR-V

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