Intel is seeking a senior AI Rendering Research and Development engineer to join their XeSS Research and Development team. This role sits at the intersection of artificial intelligence and 3D graphics rendering, focusing on revolutionizing real-time 3D rendering through AI algorithms and neural rendering techniques. The position offers an opportunity to work with world-class AI and Graphics engineers while developing cutting-edge deep learning solutions for 3D gaming.
The ideal candidate will bring strong expertise in both AI and 3D graphics, with demonstrated experience in neural rendering techniques and a track record of successful AI software project delivery. You'll be responsible for developing and optimizing AI-based rendering software libraries, creating SDKs, and implementing algorithms that enhance gaming performance and quality.
Working within Intel's Client Computing Group (CCG), you'll be part of the largest business unit at Intel, responsible for driving PC innovation and product development across various form factors. This fully remote position based in Germany offers the flexibility of home-based work while contributing to Intel's mission of delivering purposeful computing experiences.
The role combines technical depth in machine learning, particularly in PyTorch and GPU optimization, with practical applications in real-time rendering. You'll be at the forefront of advancing gaming technology, working on solutions that directly impact the gaming industry and contribute to Intel's broader mission of enriching lives through technology.