Intel is seeking a senior AI Rendering Research and Development engineer to join their XeSS Research and Development team. This role sits at the intersection of artificial intelligence and 3D graphics rendering, focusing on revolutionizing real-time 3D rendering through AI algorithms and neural rendering techniques. The position offers an opportunity to work with world-class AI and Graphics engineers while developing cutting-edge deep learning solutions for 3D gaming.
The ideal candidate will bring strong expertise in both AI and 3D graphics, with demonstrated experience in neural rendering techniques and a track record of successful AI software project delivery. You'll be responsible for developing and optimizing AI-based rendering software libraries, creating SDKs, and implementing algorithms that push the boundaries of what's possible in 3D game development.
Working within Intel's Client Computing Group (CCG), you'll be part of a larger mission to drive innovation in PC products and platforms. The role offers the flexibility of remote work from Germany, allowing you to contribute to Intel's mission of enriching lives through technology while maintaining work-life balance.
This position requires a minimum of 6 years of software development experience (or less with advanced degrees), strong proficiency in Python and PyTorch, and deep understanding of GPU architectures and deep learning optimization. You'll be working on projects that directly impact the future of gaming graphics, making this an exciting opportunity for someone passionate about both AI and computer graphics.