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Software Engineer - Rendering

A multinational game development studio with AAA veterans from Blizzard, PUBG, Epic, and Unity, focusing on delivering player-centric, AAA-quality experiences.
Brighton, Brighton and Hove, UK
Backend
Mid-Level Software Engineer
Hybrid
101 - 500 Employees
3+ years of experience
Gaming
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Description For Software Engineer - Rendering

Rocket Science Group's Atomic Theory division is seeking a talented Rendering Software Engineer to join their Brighton, UK office in a hybrid work arrangement. This role is perfect for an experienced engineer with 3+ years of experience in game engine programming and graphics technology. The position involves working on cutting-edge rendering technology and features for AAA-quality games.

The ideal candidate will bring strong C++ programming skills, deep understanding of graphics pipelines, and expertise in 3D mathematics. You'll be joining a team of industry veterans from prestigious studios like Blizzard, PUBG, Epic, and Unity, working on high-impact projects across their global offices in Albany, NY; Austin, TX; and Cardiff, UK.

The role offers an excellent opportunity to work on sophisticated rendering systems while collaborating with both technical and creative teams. The company provides a comprehensive benefits package including private healthcare, pension, and educational support. They strongly emphasize work-life balance with a strict no-crunch policy and flexible working arrangements.

What sets this opportunity apart is the chance to work with a studio that values technical excellence while maintaining a healthy work environment. The company's commitment to professional growth, combined with their impressive industry pedigree and focus on cutting-edge technology, makes this an ideal position for a rendering engineer looking to make a significant impact in game development.

Last updated 15 days ago

Responsibilities For Software Engineer - Rendering

  • Design, implement, optimize, and evolve rendering features
  • Build high quality, visually stunning player experiences
  • Work with rendering pipelines and graphics systems
  • Collaborate with technical and non-technical developers

Requirements For Software Engineer - Rendering

  • 3+ years of programming experience with game engines (Unity, Unreal, proprietary) or related graphics technology
  • Proficiency with C++ and strong math skills, particularly in 3D math
  • Experience with rendering pipelines, techniques, and optimization for real-time applications
  • Understanding of shader fundamentals and tools
  • Strong critical-thinking skills and problem-solving abilities
  • Strong collaborative skills
  • Ability to work independently and self-motivated
  • Commitment to writing clean, maintainable, and efficient code

Benefits For Software Engineer - Rendering

Dental Insurance
Medical Insurance
Vision Insurance
Education Budget
Parental Leave
  • Private Pension via Salary Sacrifice
  • Private Medical, Dental, and Vision Coverage
  • Annual Leave, Plus Bank Holidays and Winter Break Office Closure
  • Annual Research Credit for skill enhancement
  • Professional Development opportunities
  • Flexible working environment
  • No crunch policy
  • 6 weeks Maternity, Paternity, and Adoption Leave
  • Weekly Team Lunches
  • Office snacks and tea
  • Fully Equipped Team Lounge with Consoles and Games

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