Side, established in 1994 in Japan, has evolved into a prominent global force in the video game industry, operating across 40 studios in 15 countries worldwide. As a Graphics Engineer at Side, you'll be at the forefront of creating compelling visual experiences for PC, console, and virtual reality games. The role combines technical expertise in graphics programming with creative problem-solving, requiring proficiency in C/C++ programming and modern graphics APIs.
You'll be responsible for designing and developing integrated graphics and visual effects assets, working with cutting-edge game engines like Unreal and Unity. The position demands strong collaboration skills as you'll work closely with software developers and rendering engineers to ensure high-quality implementations that meet project standards. Your work will directly impact the visual quality and performance of games through graphics pipeline development, physics simulations, and UI creation.
The role offers a hybrid work environment based in Marina del Rey, California, with the flexibility of telecommuting within the US. This is an excellent opportunity for someone with a Master's degree in Game Engineering or related field and at least two years of relevant experience. You'll be joining a company with a rich history in game development and services, working on projects that reach a global audience.
Side's comprehensive service offerings include co-development, art production, localization, audio production, quality assurance, and community management. As part of Side's global team, you'll contribute to top-notch game development while working with some of the largest developers and studios worldwide. The company's international presence provides unique opportunities for professional growth and exposure to diverse gaming projects across multiple platforms and genres.