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Graphics Engineer

Global video game development and services provider offering technical and creative solutions to game developers and studios worldwide.
Marina Del Rey, CA 90292, USA
Backend
Mid-Level Software Engineer
Hybrid
2+ years of experience
Gaming

Description For Graphics Engineer

Side, established in 1994 in Japan, has evolved into a prominent global force in the video game industry, operating across 40 studios in 15 countries worldwide. As a Graphics Engineer at Side, you'll be at the forefront of creating compelling visual experiences for PC, console, and virtual reality games. The role combines technical expertise in graphics programming with creative problem-solving, requiring proficiency in C/C++ programming and modern graphics APIs.

You'll be responsible for designing and developing integrated graphics and visual effects assets, working with cutting-edge game engines like Unreal and Unity. The position demands strong collaboration skills as you'll work closely with software developers and rendering engineers to ensure high-quality implementations that meet project standards. Your work will directly impact the visual quality and performance of games through graphics pipeline development, physics simulations, and UI creation.

The role offers a hybrid work environment based in Marina del Rey, California, with the flexibility of telecommuting within the US. This is an excellent opportunity for someone with a Master's degree in Game Engineering or related field and at least two years of relevant experience. You'll be joining a company with a rich history in game development and services, working on projects that reach a global audience.

Side's comprehensive service offerings include co-development, art production, localization, audio production, quality assurance, and community management. As part of Side's global team, you'll contribute to top-notch game development while working with some of the largest developers and studios worldwide. The company's international presence provides unique opportunities for professional growth and exposure to diverse gaming projects across multiple platforms and genres.

Last updated 14 hours ago

Responsibilities For Graphics Engineer

  • Design and develop integrated graphics and visual effects assets for PC, console, or virtual reality video games
  • Create and maintain detailed design documents with technical specifications
  • Write well-structured code and perform multi-threaded programming in C/C++
  • Conduct design reviews and collaborate with software developers and rendering engineers
  • Debug and test graphics code and new game interfaces
  • Implement and maintain video games graphics pipelines and features
  • Develop graphical effects, physics simulations, and user interfaces
  • Perform profiling and performance tuning on graphics code

Requirements For Graphics Engineer

  • Master's degree in Game Engineering, Entertainment Arts & Engineering, Computer Engineering, or related field
  • Two years of experience in graphics software development
  • Experience with Unreal or Unity game engines
  • Experience with DirectX12 and Vulkan graphics APIs
  • Experience with Visual Studio
  • Experience with Perforce and Git version control
  • Experience with C++ and C programming
  • Experience with RenderDoc and Winpix graphics debugging and performance tuning

Benefits For Graphics Engineer

  • Telecommuting within the US

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