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Lead Software Engineer, RenderMan

Skydance is a diversified media company founded in 2010 creating high quality entertainment across feature film, television, interactive, and animation divisions.
$170,000 - $185,000
Backend
Staff Software Engineer
Hybrid
1,000 - 5,000 Employees
6+ years of experience
Entertainment

Description For Lead Software Engineer, RenderMan

Skydance Animation is seeking a Lead Software Engineer specializing in RenderMan to join their innovative team. This role combines technical leadership with hands-on development in a studio that's pushing the boundaries of animation technology. The position involves developing, optimizing, and maintaining the rendering pipeline using Pixar's RenderMan, working closely with artists and technical directors.

The ideal candidate will lead the charge in implementing cutting-edge rendering solutions, working directly with Pixar's RenderMan Engineering team, and ensuring the studio's rendering infrastructure meets the highest standards of quality and efficiency. This role offers the unique opportunity to be part of a growing animation studio that's doing something different in the industry.

The position offers a competitive salary range of $170,000 – $185,000 and requires 6+ years of experience in rendering engineering. You'll be working in a hybrid environment in Santa Monica, contributing to high-quality, event-level entertainment for global audiences. The role demands expertise in C++, Python, and deep knowledge of rendering techniques, combined with strong leadership and communication skills.

This is an excellent opportunity for someone who wants to be part of building something new in the animation industry, working with cutting-edge technology while mentoring others and driving technical excellence. The position offers the chance to work with a diverse team in a collaborative, international environment, making a significant impact on the studio's technical capabilities and future projects.

Last updated 16 days ago

Responsibilities For Lead Software Engineer, RenderMan

  • Provide leadership through expert knowledge to a production studio adopting RenderMan
  • Interface with Pixar RenderMan Engineering team
  • Stay current with rendering technology advancements
  • Advise and maintain rendering pipeline using RenderMan
  • Integrate RenderMan into studio's workflows and tools
  • Implement techniques to manage geometry complexity and optimize rendering
  • Lead design and architecture of rendering solutions
  • Provide timelines and milestones for rendering projects
  • Communicate with stakeholders
  • Debug issues requiring deep RenderMan knowledge
  • Collaborate on cloud rendering optimization
  • Provide guidance and mentorship to junior engineers

Requirements For Lead Software Engineer, RenderMan

Python
Linux
  • Bachelor or Master's degree in Computer Science, Computer Graphics, or related field
  • 6+ years of experience in rendering engineering
  • Proven experience with Pixar's RenderMan in production environment
  • Strong proficiency in C++ and Python
  • Deep understanding of rendering techniques
  • Experience with shader development
  • Excellent problem-solving skills
  • Effective communication and teamwork skills

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