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Render Engineer (Unannounced project)

Award-winning online game developer and publisher headquartered in Nicosia, Cyprus, operating since 1998, known for free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Backend
Mid-Level Software Engineer
In-Person
1,000 - 5,000 Employees
2+ years of experience
Gaming

Description For Render Engineer (Unannounced project)

Wargaming, a leading force in the gaming industry since 1998, is seeking a Render Engineer to join their Game Engine Development team for an unannounced project in Berlin. This role focuses on developing a cross-platform game engine in C++, requiring expertise in graphics programming and engine development.

The position offers an exciting opportunity to work on cutting-edge graphics technology at a company known for successful titles like World of Tanks and World of Warships. The ideal candidate will have strong C++ programming skills, extensive experience with graphics APIs (DirectX, Vulkan, OpenGL), and a solid foundation in computer graphics concepts.

Working at Wargaming means joining a global team with 15 offices worldwide, including studios in major cities like Chicago, Prague, Shanghai, and Tokyo. The company culture emphasizes professional growth, work-life balance, and employee well-being, offering comprehensive benefits including education opportunities, mental health support, and various lifestyle perks.

The role involves implementing and improving graphic features, optimization, and technical documentation. You'll be working with modern graphics technologies and will have the opportunity to shape the visual aspects of future gaming projects. The position requires 2+ years of commercial C++ development experience and strong graphics programming skills.

The Berlin office provides an attractive work environment with numerous benefits, including generous vacation time, professional development opportunities, and various workplace amenities. This is an excellent opportunity for a graphics programmer looking to make an impact in the gaming industry while working with a globally recognized company.

Last updated 2 days ago

Responsibilities For Render Engineer (Unannounced project)

  • Implement new and improve existing graphic features
  • Refactoring, code optimization, fix graphic bugs
  • Writing code according to code style
  • Creation of tech documentation

Requirements For Render Engineer (Unannounced project)

  • 2+ year of experience in commercial C++ development
  • Experience in any graphics API (DirectX, Vulkan, OpenGL)
  • Experience in writing shaders (GSL, HLSL)
  • Basic knowledge of linear algebra (vectors, matrices, quaternions)
  • Experience in creation of own 3D demo applications or creation of own engine
  • Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)
  • Understanding the graphics pipeline and GPU architecture
  • Practical knowledge of DirectX 11/12/Vulkan
  • An intermediate level of English

Benefits For Render Engineer (Unannounced project)

401k
Mental Health Assistance
Education Budget
Commuter Benefits
  • 5 weeks of Annual Leave per calendar year
  • Additional paid time off
  • Career development and education opportunities
  • Home internet reimbursement
  • Gym membership through Urban Sports Club - Package M
  • Mental well-being program (iFeel)
  • Monthly public transportation ticket
  • Language classes
  • Company pension scheme with a company contribution up to 150 EUR per month
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • Company events
  • Seniority Awards
  • Referral program

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