Apple's Silicon Technologies group is seeking a Graphics (GPU) Performance Analysis Architect to join their team working on next-generation, high-performance, power-efficient processors and system-on-chip (SoC) designs. This role is part of the GPU Performance Analysis team, focusing on performance analysis, tuning, and debugging of Apple's future GPU architectures.
The position involves collaborating with architecture, design, and software partners to ensure Apple products and services can seamlessly and efficiently handle demanding tasks. Key responsibilities include developing performance test plans, analyzing issues, proposing hardware solutions, creating analysis tools, and validating functionality of GPU features.
The ideal candidate will have extensive experience in computer architecture and GPU performance analysis, with strong programming skills in multiple languages including Python, C, and C++. They should be familiar with graphics APIs like OpenGL/CL and/or Metal. The role requires excellent problem-solving abilities, strong analytical skills, and the capacity to work effectively in a team environment under aggressive schedules.
This is an opportunity to directly impact the performance and capabilities of Apple's future devices, working at the intersection of hardware and software optimization. The position offers comprehensive benefits including competitive base pay, stock options, medical coverage, and educational support, reflecting Apple's commitment to employee development and well-being.
The role is based in San Diego, California, and requires at least 10 years of relevant experience, making it ideal for a senior technical professional looking to shape the future of GPU technology at one of the world's leading technology companies.