Join Apple's Silicon Technologies group to help design and manufacture next-generation, high-performance, power-efficient processors and system-on-chip (SoC). As a member of Apple's GPU Shader Core team, you'll be developing cutting-edge graphics processor micro-architectures for both mobile devices and high-performance personal computers. You'll collaborate with experienced architects, designers, and modelers to assess and refine ideas, specify new micro-architectures, and optimize existing ones. The role involves analyzing workloads across product categories to identify improvements and enhance team efficiency.
The position requires deep expertise in GPU/CPU architecture, with a focus on creating power-efficient solutions for devices used by millions daily. You'll work on innovative solutions for complex challenges, ensuring Apple products maintain their reputation for seamless performance. This is an opportunity to contribute to groundbreaking products containing Apple-designed GPUs, working with state-of-the-art technology and industry-leading professionals.
Key qualifications include extensive experience with CPU/GPU architecture, high-performance low-power designs, and proficiency in Verilog/System Verilog. Knowledge of C/C++, cache systems, memory subsystems, and data compression is highly valued. The ideal candidate will demonstrate excellent communication skills and the ability to work effectively in uncertain environments.
This role offers the chance to impact millions of users while working at the forefront of hardware innovation. Join Apple's commitment to creating powerful, efficient computing solutions that define the future of technology.