Graphics Power Architect, Platform Architecture

Apple is a technology company that designs and develops consumer electronics, software, and services.
Orlando, FL, USA
Hardware
Principal Software Engineer
In-Person
5,000+ Employees
20+ years of experience
AI

Description For Graphics Power Architect, Platform Architecture

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. We are seeking a highly motivated, innovative, and dedicated engineer to join the GPU Platform Architecture Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products.

As part of the GPU Platform Architecture team, you will be working with architecture, design and software partners on the definition & tuning of Apple's future GPU Power architectures. The role involves C++ and Python code development and building/maintaining GPU models targeted at understanding and enhancing the power architecture of Apple's GPUs. You will collaborate with experienced GPU architects, RTL designers & software teams to assess the feasibility of new hardware and software power features.

Key Responsibilities:

  • Develop and maintain GPU power architecture models
  • Collaborate with cross-functional teams on architecture definition
  • Conduct experiments and feasibility studies
  • Drive innovation in GPU power optimization
  • Contribute to next-generation Apple products

Required Skills:

  • BS degree with extensive experience in GPU/CPU architecture
  • Strong programming skills in C++/Python
  • Deep understanding of power modeling and optimization
  • Excellent collaboration and communication abilities
  • Proven track record in complex system design

This is an exceptional opportunity to join Apple's world-class GPU team and make a significant impact on future products while working with cutting-edge technology and talented professionals in a dynamic environment.

Last updated 10 days ago

Responsibilities For Graphics Power Architect, Platform Architecture

  • Work with architecture, design and software partners on the definition & tuning of Apple's future GPU Power architectures
  • Develop C++ and Python code for GPU models
  • Build and maintain GPU models for understanding and enhancing power architecture
  • Collaborate with GPU architects, RTL designers & software teams
  • Assess feasibility of new hardware and software power features
  • Run experiments and report findings

Requirements For Graphics Power Architect, Platform Architecture

Python
  • BS degree
  • Experience in GPU or CPU architecture and micro-architecture design
  • Software skills and proficiency in C/C++ and a scripting language such as Python or Ruby
  • 20+ years of relevant experience
  • Ability to travel internationally 3-5 times a year
  • Ability to work with complex designs from architecture to production

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