Realtime Rendering and Graphics Software Engineer

A leading technology company that creates consumer electronics, software, and services.
$166,600 - $296,300
Graphics
Senior Software Engineer
In-Person
5,000+ Employees
5+ years of experience
AR/VR · Consumer

Description For Realtime Rendering and Graphics Software Engineer

Apple Maps is revolutionizing how users experience 3D worlds, and we're seeking a talented Graphics Software Engineer to join our innovative team. This role focuses on developing the rendering engine that powers Apple Maps across all Apple devices, from Apple Watch to Apple Vision Pro. As part of our team, you'll be at the forefront of creating cutting-edge 3D experiences that millions of users interact with daily.

The position involves designing and implementing sophisticated rendering solutions that push the boundaries of what's possible in interactive mapping. You'll work with modern graphics APIs and technologies, applying your expertise in C++ and 3D graphics to create seamless, high-performance visualizations of the world.

Our team is responsible for the industry-leading 3D experience in Apple Maps, used both in Apple's own applications and by third-party developers. You'll be developing ground-breaking technology and algorithms that provide spectacular user experiences across various use cases and applications. Working closely with our design team, you'll help craft a next-generation graphics engine that sets new standards in interactive mapping.

The role offers competitive compensation between $166,600 and $296,300, comprehensive benefits including medical coverage, retirement benefits, and equity opportunities through stock programs. You'll be part of a collaborative team that values innovation, technical excellence, and the ability to solve complex challenges in 3D graphics and real-time rendering.

This is an exceptional opportunity for someone passionate about graphics engineering to make a significant impact on products used by millions of people worldwide. Join us in shaping the future of how people visualize and interact with maps across Apple's ecosystem.

Last updated 2 days ago

Responsibilities For Realtime Rendering and Graphics Software Engineer

  • Design, prototype, and implement solutions for rendering interactive world models
  • Develop algorithms and techniques for Maps user-experience
  • Work on ground-breaking technology for 3D experiences
  • Help craft next-generation graphics engine
  • Work closely with design team to deliver interactive graphics experiences

Requirements For Realtime Rendering and Graphics Software Engineer

  • BA/BS and 5 years working on 3D realtime rendering applications
  • High proficiency in writing safe, performant C++ code
  • Knowledge of the graphics pipeline, modern rendering techniques, and image processing
  • Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages
  • Ability to solve problems in 3D geometry using linear algebra
  • Experience with all stages of software development, from prototyping to performance optimization
  • Solid debugging and problem-solving skills
  • Outstanding teamwork and communication skills
  • Passionate about owning and refining features

Benefits For Realtime Rendering and Graphics Software Engineer

Medical Insurance
Dental Insurance
Vision Insurance
401k
Education Budget
Equity
Relocation Benefits
  • Comprehensive medical and dental coverage
  • Retirement benefits
  • Discounted products and free services
  • Education reimbursement
  • Stock options and employee stock purchase plan
  • Discretionary bonuses
  • Relocation assistance

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