Google is seeking a Software Engineer II to join their Pixel Graphics team, focusing on GPU technology and graphics performance optimization. This role is part of the Google Pixel team, which is dedicated to creating the world's most helpful mobile experience through advanced designs, techniques, and products. The position involves working with GPU bring-up for new devices, collaborating with partner teams on graphics performance, and developing innovative GPU solutions.
The ideal candidate will work closely with senior engineers to identify and resolve bugs and performance issues, while also creating and improving tools for GPU testing and analysis. This role requires expertise in embedded systems, particularly with GPU-accelerated applications and graphics APIs like OpenGL ES, Vulkan, or OpenCL.
As part of Google's engineering team, you'll have the opportunity to work on critical projects and contribute to technologies that impact billions of users. The role offers exposure to various aspects of mobile device development, from low-level GPU optimization to high-level application performance. You'll be working at the intersection of hardware and software, ensuring optimal graphics performance for Pixel devices.
The position combines technical expertise in graphics programming with collaborative work across multiple teams, including Pixel, Android, and various Google divisions. This is an excellent opportunity for someone passionate about mobile graphics technology and interested in shaping the future of Google's Pixel devices.