Meta's Reality Labs is at the forefront of building revolutionary products that enhance human connection through cutting-edge VR and AR technology. As a Graphics Software Engineer on the Reality Labs (Avatars) team, you'll be instrumental in shaping the future of digital representation in the metaverse.
The role combines technical expertise in graphics programming with innovative tool development, focusing on creating high-performance avatar systems and pipelines. You'll work with state-of-the-art graphics technologies and frameworks to develop solutions that power Meta's avatar ecosystem across various platforms and experiences.
This position requires a strong background in graphics engineering, with at least 7 years of experience or 4+ years with a PhD. You'll be working with C/C++ programming, implementing sophisticated graphics features, and collaborating with cross-functional teams including technical artists, runtime engineers, and product teams.
The ideal candidate will have experience with AAA Games or computer animated films, particularly in asset pipeline systems and performance optimization. Knowledge of modern graphics APIs (DirectX/Vulkan/OpenGL/Metal) and 3D content creation tools is highly valued. The role offers competitive compensation ranging from $85,100 to $251,000 annually, plus bonus, equity, and comprehensive benefits.
At Meta, you'll be part of a team that's defining the future of social interaction in virtual spaces, working on challenging problems at the intersection of computer graphics, real-time rendering, and avatar technology. The position offers the opportunity to work in either Bellevue, WA or Burlingame, CA, contributing to groundbreaking projects that will shape how people represent themselves and interact in the metaverse.