Pixar's Software R&D department (Tools) develops and maintains our in-house movie production software. With several movies and short projects in production at any given time, Pixar is an exciting and dynamic environment where adaptable and motivated individuals thrive. Our storytellers and artists are constantly seeking to extend our creative and technological reach, and everyone has a chance to contribute!
We are seeking a skilled engineer to join the team that provides the software that production artists use to build the meticulously detailed sets and the rich, expansive, living environments featured in our films, as well as the software that production artists use to scout locations, block out shots, and direct the camera in these virtual sets. In this role, you will be responsible for balancing short-term production requests with the long-term health and development of our technology and pipeline.
As a Software Engineer in the Tools Sets & Layout team, you will be creating the next generation of Pixar's bespoke applications and tools, requiring strong collaboration with artists on a spectrum of technical experience, as well as software designers, project managers, and engineers from other Pixar Software R&D teams.
The role demands expertise in modern C++ and Python programming, with a strong foundation in computer graphics mathematics. You'll be working within a sophisticated, multi-layered technology pipeline, maintaining and improving software both individually and as part of a collaborative team. Your responsibilities will include direct interaction with technical and non-technical artists, supporting their use of Pixar's proprietary filmmaking software, and addressing high-priority issues that affect production.
The position offers an opportunity to work at a world-renowned animation studio that has created beloved films like Toy Story, Monsters, Inc., Cars, The Incredibles, and many more. You'll be part of a team that values long-term code health, peer review, automated testing, and documentation. Experience with 3D DCC applications (e.g., Maya, Houdini), USD, Qt, and Linux would be valuable additions to your skill set.
Join us in creating the tools that help bring Pixar's magical stories to life, working in an environment that combines cutting-edge technology with creative excellence. The position offers competitive compensation ranging from $145,265 to $187,990 per year, with the actual offer depending on factors such as geographic region, job-related knowledge, skills, and experience.