Principal Rendering Software Engineer

A platform providing immersive 3D digital experiences created by a global community of developers and creators.
San Mateo, CA, USA
$322,170 - $391,590
Backend
Principal Software Engineer
Hybrid
5,000+ Employees
5+ years of experience
Gaming

Description For Principal Rendering Software Engineer

Roblox is seeking a Principal Rendering Software Engineer to join their team in building the future of 3D immersive digital experiences. This role is crucial in supporting the largest immersive 3D streaming environment deployed across multiple platforms. The position focuses on solving complex rendering challenges while maintaining compatibility across different devices and ensuring scalability.

As a Principal Rendering Engineer, you'll be working with cutting-edge graphics technology, implementing novel rendering solutions, and pushing the boundaries of visual fidelity. The role involves working with an in-house rendering engine that supports multiple graphics APIs including DirectX, OpenGL, GNM, Metal, and Vulkan.

The position offers unique technical challenges due to Roblox's platform requirements: ensuring games work seamlessly across different devices, maintaining backward compatibility, and supporting creators of all experience levels. You'll be working with some of the best Graphics Engineers in the industry, contributing to a platform that connects millions of users daily.

The role combines technical expertise in graphics programming with creative problem-solving, as many established rendering techniques need novel adaptations for Roblox's unique environment. You'll be working on both low-level and high-level graphics implementations, focusing on performance optimization, caching strategies, and graceful degradation for various device capabilities.

This is an excellent opportunity for someone passionate about computer graphics, with strong C++ skills and experience in real-time rendering. The position offers competitive compensation, comprehensive benefits, and the chance to shape the future of human interaction in digital spaces. Working at Roblox's HQ in San Mateo, you'll enjoy a flexible hybrid work schedule and various office perks while contributing to a platform that serves tens of millions of users daily.

Last updated 3 hours ago

Responsibilities For Principal Rendering Software Engineer

  • Help investigate and implement rendering techniques to make ROBLOX graphics more immersive and expressive
  • Learn about our community and work with technical artists to understand the present and future needs of our creators
  • Help improve the performance and stability of our game engine
  • Work with other engineering and art teams
  • Take ownership of a project throughout its full lifecycle

Requirements For Principal Rendering Software Engineer

  • Knowledge of C++ and shading languages
  • Knowledge of 3D math and computer graphics related algorithms
  • Knowledge of one or more GPU APIs (OpenGL, DirectX and similar)
  • The ability to reason about code performance and memory consumption
  • 5+ years experience in real-time rendering
  • Interest in creating creative rendering techniques
  • Passion about the state-of-the-art in rendering research
  • Mobile or console development experience

Benefits For Principal Rendering Software Engineer

Medical Insurance
Dental Insurance
Vision Insurance
401k
Commuter Benefits
  • Industry-leading compensation package
  • Excellent medical, dental, and vision coverage
  • A rewarding 401k program
  • Flexible vacation policy
  • Roflex - Flexible and supportive work policy
  • Roblox Admin badge for your avatar
  • Free catered lunches five times a week
  • Unlimited snacks
  • Onsite fitness center and fitness program credit
  • Annual CalTrain Go Pass

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