Render Engineer (Unannounced project)

Award-winning online game developer and publisher headquartered in Nicosia, Cyprus, operating since 1998, known for free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Backend
Mid-Level Software Engineer
In-Person
1,000 - 5,000 Employees
2+ years of experience
Gaming

Description For Render Engineer (Unannounced project)

Wargaming, a leading online game developer known for World of Tanks and World of Warships, is seeking a Render Developer to join their Game Engine Development team in Prague. This role focuses on developing a cross-platform game engine in C++, requiring expertise in graphics programming and engine development.

The position offers an exciting opportunity to work on cutting-edge game technology, implementing and improving graphic features while maintaining high-quality code standards. The ideal candidate will bring 2+ years of commercial C++ development experience, strong graphics API knowledge (DirectX, Vulkan, OpenGL), and shader programming skills.

Working at Wargaming means joining a global team with 15 offices worldwide, including studios in major cities like Chicago, Shanghai, and Tokyo. The company culture emphasizes professional growth, offering comprehensive benefits including education opportunities, language courses, and career development programs.

The role combines technical challenges with creative problem-solving, requiring expertise in graphics pipeline implementation, GPU architecture understanding, and 3D application development. You'll be part of a team working on unannounced projects, contributing to the next generation of gaming technology.

Benefits are extensive, including 5 weeks of annual leave, healthcare coverage, mental well-being support, and various lifestyle perks. The Prague office provides a comfortable working environment with amenities like snacks, coffee, and regular company events. This position offers the perfect blend of technical challenge, creative freedom, and professional growth opportunities in the gaming industry.

Last updated 14 days ago

Responsibilities For Render Engineer (Unannounced project)

  • Implement new and improve existing graphic features
  • Refactoring, code optimization, fix graphic bugs
  • Writing code according to code style
  • Creation of tech documentation

Requirements For Render Engineer (Unannounced project)

  • 2+ year of experience in commercial C++ development
  • Experience in any graphics API (DirectX, Vulkan, OpenGL)
  • Experience in writing shaders (GSL, HLSL)
  • Basic knowledge of linear algebra (vectors, matrices, quaternions)
  • Experience in creation of own 3D demo applications or creation of own engine
  • Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)
  • Understanding the graphics pipeline and GPU architecture
  • Practical knowledge of DirectX 11/12/Vulkan
  • An intermediate level of English

Benefits For Render Engineer (Unannounced project)

Medical Insurance
Mental Health Assistance
Parental Leave
Education Budget
Commuter Benefits
Dental Insurance
  • 5 weeks of Annual Leave per calendar year
  • Additional paid time off
  • Sick Leave Compensation, Maternity & Paternity Leave Benefits
  • Career development and education opportunities
  • Language courses (English, Czech) fully covered by the company
  • Meal card contribution
  • Public transportation allowance
  • Premium private healthcare
  • Mental well-being program (iFeel)
  • Multisport Employee discounts
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • Company events
  • Seniority Awards
  • Referral program

Interested in this job?

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